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According to the developers, both circuits have been remade with greater detail and some tweaks to parts of the layout.
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#Gran turismo sport upgrade cars trial
It’s probably going to be a while before Polyphony Digital and Sony begin talking in detail about the tracks and circuits that’ll be available in Gran Turismo 7, but already, they have revealed that at least two tracks from previous games in the series will be making a comeback- Trial Mountain and High Speed Ring, both of which have appeared in basically every mainline Gran Turismo game. It would be neat if the PS5 version of Gran Turismo 7 featured ray-tracing support specifically in Scapes, similar to how Forza Horizon 5’s Forzavista has ray-tracing on Xbox Series X/S- but Polyphony Digital and Sony haven’t mentioned anything about that as of yet. And of course, you will also be able to share any and all photos you take. According to Polyphony Digital, you should expect photorealistic shots with HDR, panning shots, editing tools, and more. Players will be able to choose from over 2,500 locations across 43 countries as the backdrop of their photograph, and freely photograph any of the vehicles in the game. Scapes is, in essence, a really fancy photo mode.
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Scapes is one of those new features that won’t have any mechanical impact on the gameplay, but you know players will pour a ridiculous amount of time into. GT Sport’s Livery Editor was already a solid and surprisingly expressive tool, so we’re curious to see how Polyphony Digital will expand upon it in GT7.
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While exact details on this are yet to be shared (there’s still a few months to go before the game launches, after all), we do know that Gran Turismo 7’s Livery Editor will have a revamped user interface, improved utility, and better accessibility options. The Livery Editor, introduced first in Gran Turismo Sport, is coming back in GT7, and is going to be a much more robust editing tool this time. Car collection has always been a crucial part of the Gran Turismo experience, so it’s good to see it being emphasized so heavily in Gran Turismo 7. Another crucial aspect of car collection will be GT Cafe, where tackling and completing various missions and races around the world with reward you with different prize cars. According to Yamauchi, Polyphony Digital has “clearly designed” Gran Turismo 7 as a “car collection” game, which means players can expect a large roster, and plenty of avenues to unlock more and more of it. Gran Turismo Sport’s limited roster of vehicles at launch was one of its most disappointing elements, but Gran Turismo 7 is looking to deliver a much more packed experience right off the bat. Series producer and Polyphony Digital boss Kazunori Yamauchi says Gran Turismo 7’s campaign will “return to the very roots of the GT Campaign mode experience”, with the GT World Map, a plethora of locations, and a healthy selection of vehicles to drive. Polyphony Digital has been pitching Gran Turismo 7 as a much more traditional GT experience since the moment they first announced it, so it’s no surprising that that’s the approach the game is taking with its campaign as well. As such, here, we’re going to go over some of the most important details that have been revealed for Gran Turismo 7 in the last few days. With Gran Turismo 7 just a few months away from launch, excitement surrounding the game has been ramping up, and recently, Sony gave series fans a lot more to go on, with several new details being released. Polyphony Digital may have managed to turn Gran Turismo Sport around into a legitimately good racing sim following its less-than-stellar launch, but series fans are still starved for a more traditional Gran Turismo experience.